RIKEN Center for Advanced Intelligence Project Physical Intelligence Transfer Technology Team
Team Leader: Atsushi Hiyama (D.Eng.)
Innovations in measuring technique such as IoT enable aggregating massive physical exertion data from health promotion activities in hyper-aged society, sports, and other performing arts. Taking advantages of artificial intelligence and virtual reality technologies may lead to establish advanced training system or behavior modification program based on one’s physical characteristic. Physical Intelligence Transfer Technology Team will undertake research on analyzing physical exertion data from functional and aesthetical point of view, and human augmentation technology that enhances transferring physical intelligence from one person to another.
Main Research Fields
- Computer Science
Related Research Fields
- Identification of Physical Characteristic
- Human Augmentation Technology
Papers with an asterisk(*) are based on research conducted outside of RIKEN.
- 1.*Kojima, T., Hiyama, A., Kobayashi, K., Kamiyama, S., Ishii, N., Hirose, M., Akiyama, H.:
"Frailty Prevention Exercise for Middle-aged and Aged Female using Motion Instruction System in Virtual Environment"
Transactions of the Virtual Reality Society of Japan, Vol.21, No.2, pp.273-281, (2016).
- 2.*Yamada, H., Hiyama, A., Yamaguchi, M., Kobayashi, M., Hirose, M.:
"Interactive Job Matching System for Searching Diverse Elderly Workers"
Transactions of the Virtual Reality Society of Japan, Vol.21, No.2, pp.263-271, (2016).
- 3.*Arita, S., Hiyama, A., Itoko, T., Kobayashi, M., Hirose, M.:
"Motivation Analysis on Socially Conscious Crowdsourcing popular among the Elderly"
Transactions of the Virtual Reality Society of Japan, Vol.21, No.2, pp.251-261, (2016).
- 4.*Miura, T., Yabu, K., Hiyama, A., Inamura, N., Hirose, M., Ifukube, T.:
"Smartphone-based gait measurement application and its effects on the lifestyle of senior citizens"
In Proceedings of INTERACT 2015, pp.80-98, September (2015).
- 5.*Hiyama, A., Kobayashi, M., Takagi, H., and Hirose, M.:
"Mosaic: Collaborative Ways for Older Adults to Use Their Expertise through Information Technologies"
SIGACCESS Newsletter, 110, ACM, 26-33, September (2014).
- 6.*Hori,.Y., Tokuda, Y., Miura, M., Hiyama, A., Hirose, M.:
"Communication pedometer: a discussion of gamified communication focused on frequency of smiles"
Proceedings of the 4th Augmented Human International Conference, pp.206-212, (2013).
- 7.*Hiyama, A., Doyama, Y., Miyashita, M., Ebuchi, E., Seki, M., Hirose, M.:
"Artisan skill training system using multisensory experience data from first-person standpoint"
Transactions of the Virtual Reality Society of Japan, Vol.16, No.4, pp.643-652, (2011).
- 8.*Kobayashi, M., Hiyama, A., Miura, T., Asakawa, C., Hirose, M., and Ifukube, T.:
"Elderly User Evaluation of Mobile Touchscreen Interactions"
In Proceedings of INTERACT 2011, LNCS 6946, Springer, 83-99, September (2011).
- 9.*Hiyama, A., Asada, K., Namiki, H., Miyasako, M., Hirose, M.:
"Inheriting crafts work skill by augmented eye-tracking data on fixed cameras"
Human interface, Vol.12, No.3, pp.249-258, (2010).
- 10.*Hiyama, A., Doyama, Y., Kakurai, K., Namiki, H., Miyasako, M., Hirose, M.:
"Archiving and Transfering of Traditional Artisanship focused on Interaction between an Artisan and Tools"
The 16th International Conference on Virtual Systems and Multimedia, pp.171-176, (2010).
- Atsushi Hiyama
- Team Leader
Engineering Building #1
7-3-1, Hongo, Bunkyo-ku,
Email: atsushi.hiyama [at] riken.jp